Spock discovers the limits of logic.
Kirk and McCoy find terror on a planet that appears to conjure whatever you think about.
Captain Kirk and a Romulan commander engage in a deadly game of cat-and-mouse.
There’s a Shakespearean acting troop on board the Enterprise…and one of them may be an infamous mass murderer!
This one looks a bit…familiar.
Criminal reform takes a turn for the horrifying.
A case of puppy love may both doom and save an away team.
The dynamite team of Captain Kirk and Nurse Chapel deal with androids.
Harry Mudd appears for the first time, and we get more outdated gender politics.
The transporter splits Kirk into two people: one good and one hammy.