Sisko and O’Brien are trapped in a colony where technology doesn’t work, but no one seems inclined to let them find a way out.
O’Brien thinks there’s some kind of weird conspiracy going on involving everyone he knows.
A new form of gambling sweeps the station as does mysterious bouts of luck both good and bad.
Sisko falls in love with a mysterious woman who always seems to vanish without a trace.
A Bajoran religious leader has some problems with the station’s school curriculum.
Instances of people’s imagination suddenly start appearing on the station, and it isn’t all pleasant dreams.
Kira has mixed feelings about forcing a farmer to move to make way for energy production.
Problems with the Bajorans occur both on the planet and the station.
Quark gets a new position in Ferengi society, and all the dangers associated therein.
The Command Crew find themselves playing a seemingly deadly game, and it’s all Quark’s fault.