Comic Review: Justice League Odyssey Volume 1

The big DC mini-series event Dark Night: Metal ended with the members of the Justice League breaking the Source Wall in order to save their own planet, leaving the multiverse vulnerable to threats the Source Wall was keeping out since the dawn of time.  The main Justice League series shows the heroes of that team dealing with old enemies seeking the destructive powers of creation for their own use.  The Justice League Dark series shows the effects of the broken Source Wall on the realms of magic.  And the last series, Justice League Odyssey, shows a group of heroes heading into space to see more effects of the broken Source Wall.

That last series finally put a trade out, with the first volume subtitled The Ghost Sector.

What is the Ghost Sector?  Well, in the first mini-series after Metal that helped to set up the new Justice League status quo No Justice, Brainiac took group of heroes and villains and divided them into teams to stop some ancient giants from destroying the universe one planet at a time.  The giants started with Brainiac’s homeworld of Colu, and the people of Colu had for some unknown reason a collection of bottled shrunken planets from around the universe.  Those planets grew back to normal size at the conclusion of the mini-series, and Ghost Sector is the chaotic zone where all these worlds are suddenly stuck.  It’s a place that limits communication with the outside parts of the universe and even inhibits Green Lantern rings from working quite right.

But then Brainiac’s ship returns.  Brainiac himself isn’t on board.  Instead, it’s a group of heroes.  Starfire learned her homeworld of Tamaran was among the shrunken planets and wants to go back there.  Cyborg has been getting a feeling in the Mother Box that makes up much of his mechanical body that he needs to go there, and besides, he’s always happy to help and old friend like Kori.  And finally, Gotham-based vigilante Azrael stowed away because the voices in his head that may or may not be from St. Dumas told him to go.  En route, they pick up Green Lantern Jessica Cruz, the lone ring-bearer in the area and she was trying to keep the place quarantined.  As it is, there are some deep mysteries involving the Ghost Sector.  For one, Cyborg, Starfire, and Azrael are all for as-yet unknown reasons worshiped as very old gods in the Ghost Sector.  For another, they find Darkseid in there, and Darkseid seems…almost helpful.  None of the heroes quite trust him, but they’re stuck in the Ghost Sector for now, and what cryptic advice Darkseid gave out is better than nothing.

OK, so, as first storyarcs go, this one doesn’t do much aside from set the series in motion.  Writer Joshua Williamson co-wrote No Justice, and this series most clearly spins out of that story.  Azrael doesn’t quite fit in with the others, but he maybe is not supposed to be.  The volume only covers the first five issues, and while there does seem to be something happening, much of what we get is why the people of Colu shrunk the planets to begin with.  They did have a plan in motion, and it involved Darkseid who may or may not be out for universal domination.  It depends mostly on what you think the Lord of Apokalips might be up between what the League discovers and what he himself says to someone else.  It wasn’t bad, and it was certainly more fun than Justice League Dark in many ways, but I’m not completely sure where this is going just yet, and that doesn’t make for the most enticing of ways to hook new readership.  7.5 out of 10 spurned worshipers.

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